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Post by khizlek on Jan 15, 2014 4:21:48 GMT
Now keep in mind that this is not my personal build plan, but the build is a suitable enough one for 'normal' empires (Construction characteristic is 100-120%, Maintenance is 100-135%). It's also different from my older Prop game plan (due to the starting tech being set to Low, I ended up scrapping almost all resource production & built 10+ research facilities).
Turn 0 / Start (2400.0): -The HW has some useless facilities (spaceport & resupply), as well as some improper resource production. Scrap spaceport, start Research facility -Use the 1st turn of research to get Lvl 2 Yards, Lvl 1 Efficient bases, Lvl 2 Propulsion & the nex Ship construction level.
Turn 1: -Scrap Resupply, build Research -Start research on lvl 2 Efficient Bases
Turn 2: -Scrap Mineral, build Radioactive
Turn 3: -Start 500kT BSY (base space yard) -Scrap mineral, build radioactive
Turn 4; -Nothing!
Turn 5: -Use BSY-1 to build scout craft (1-2 turn construction time; if you can do it in one turn then e-build small efficient combat scouts)
Turn 6: -Start building 1000kT OSY (hopefully the Efficient Base version, if not the one after) -Start Propulsion research (aim for level 2-3)
Turn 7: -Nothing! Turn 8: -Nothing!
Turn 9: -Use OSY-1 to build another OSY, Homeworld to build another (or another BSY if you want more scouts) -Start Space Yard 3-5 research (probably take 15 turns to complete)
Turn 10: -Nothing! Turn 11: -Nothing! Turn 12: -Nothing!
Turn 13: -Upgrade HW SY to lvl 3 (if available) -Use 2nd OSY to build another OSY
Turn 14: -Nothing!
Turn 15: -Start improved OSY (with lvl 2 or 3 yard componenent)
Turn 16: -Nothing! Turn 17: -Nothing! Turn 18: -Nothing!
Turn 19 overview: -You should now have 6 OSY (2 free) and 1-2 BSY pumping out a small number of scouts or warships. ^The bases means you can now start pumping out settlement ships more effectively than if you just had a HW, and the delay caused by building them wouldn't be that bad (as it gives you a chance to scout for prime sites, instead of applying a shotgun).
-The large number of OSY can rapidly build BSY if you get into an early war.
-The resource position is more stable, as you'd be getting a fair bit more Radioactives. ^ Minerals only become a constraining factor after the initial wave or OSY/BSY or colony ship production (as they consume a large portion or organics and radioactives) - the higher research & radioactives is a better bargain.
-You can undergoing a further duplication of OSY/BSY if resources permit.
-This is better the higher your construction rate & maintenance discount is (as you have more yards, and can sustain more without issue).
-Even with 20 turns you'll probably only find 5 other players nearby, and unless their entire build is based around rushing a planet they know exists (either finding a HW by turn 4, or by use of the Ancient trait to find nearby planets likely to be a HW), then it's increadibly unlikely that you'll have another player attacking you in the first 25 turns. If you make a small number of warships, and arm all construction bases, then you'd have even more security.
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Post by Dominion of Zabéara on Jan 26, 2014 0:14:18 GMT
Moved and pinned due to its usefulness to new players
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Post by Imperial Hegemon on Jan 26, 2014 1:58:45 GMT
Why scrapping resupply on the home planet? Is this due to it being different in Proportions Mod?
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Post by Dominion of Zabéara on Jan 26, 2014 2:43:31 GMT
In proportions mod, your homeworld's "cultural centre" facility includes the functions of a resupply facility as well as a distribution centre, amongst many other functions. Its a kind of super-facility that does not exist in vanilla Space Empires.
The importance of these "colony" facilities is key to proportions mod. Every colony should have a special colony facility that represents the actual settlement and its level of development. They provide bonuses to production, and produce resources themselves. The more advanced of these often incorporate additional functions and abilities, with the homeworld's cultural centre being the pinnacle.
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Post by khizlek on Jan 26, 2014 3:47:08 GMT
However, as I said in another thread,; If you want to build a colony facility, build the earliest one - you get more bang if you build the early one & upgrade (less construction time as well afaik).
Also, I want emphasise this - DON'T research the final colony or agricultural colony techs until you've built all the facilities you want, and don't care about not being able to build w/ the planet again - the final facilities take hundreds of turns to finish. Even the 2nd last ones take 40-100 turns to upgrade, but they produce substantial benefits.
Also, keep in mind only some colony tech facilities include spaceports, and you should aim to have a spaceport built before any of these in a new system, simply because a space port is much faster to build for the initial settlement.
Metrolopis (Spaceport) Megalopis (Spaceport + Resupply) Arcology (Spaceport + Resupply) Cultural Centre (Spaceport + Resupply)
Minor Spaceport City (Spaceport + Resupply) - this is a fantastic facility for systems with only small planets (but it's still twice the price an initial space port would cost) Spaceport City (Spaceport + Resupply) Major Spaceport City (Spaceport + Resupply)
Agrarian Ecosystem (Spaceport) Agrarian Cultural Centre (Spaceport + Resupply)
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Post by Imperial Hegemon on Jan 26, 2014 13:41:31 GMT
Hmmmm... I sense many early mistakes on my behalf, especially spending the 100,000 research points. I'll get to it early today ;o) It'll be a nice break from writing a paper on North Korea's nuclear ambitions when viewed from both a classical realist and structural realist viewpoint.
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Post by khizlek on Jan 26, 2014 13:50:54 GMT
Well, the thing to remember is what you want to do in the next 5 turns (from an IC perspective of course) - that should dictate what the initial research is spent on.
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Post by Dominion of Zabéara on Jan 26, 2014 18:45:00 GMT
Hmmmm... I sense many early mistakes on my behalf, especially spending the 100,000 research points. I'll get to it early today ;o) It'll be a nice break from writing a paper on North Korea's nuclear ambitions when viewed from both a classical realist and structural realist viewpoint. Just throw out those silly realist ideas and write from a liberal/constructivist perspective...
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Post by Imperial Hegemon on Jan 26, 2014 20:58:07 GMT
Just throw out those silly realist ideas and write from a liberal/constructivist perspective... "Ugh" is all I'm going to say. The reality here is, utilizing ANY theory to try and explain North Korea is a futile exercise. Well, no, not really... but eh. Anyways, feel bad for derailing this topic! I am going to have to run a side game for a couple hundred turns just exploring the technology tree. Lots of unfamiliar branches when I was trying to spend the first turn points! Also had to test as I forgot whether SEIV would continue to push through a tech until all points are expected like SEV. It does not. Glad I checked!
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Post by Dominion of Zabéara on Jan 26, 2014 21:06:05 GMT
Just throw out those silly realist ideas and write from a liberal/constructivist perspective... "Ugh" is all I'm going to say. The reality here is, utilizing ANY theory to try and explain North Korea is a futile exercise. Well, no, not really... but eh. Anyways, feel bad for derailing this topic! I am going to have to run a side game for a couple hundred turns just exploring the technology tree. Lots of unfamiliar branches when I was trying to spend the first turn points! Also had to test as I forgot whether SEIV would continue to push through a tech until all points are expected like SEV. It does not. Glad I checked! I actually gave a lecture just last week outlining a structuralist-institutionalist explanation for North Korean internal politics.
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Post by Imperial Hegemon on Jan 26, 2014 21:48:21 GMT
Meaning... you want to finish my paper, yeah?
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Post by Dominion of Zabéara on Jan 26, 2014 22:12:12 GMT
Meaning... you want to finish my paper, yeah? Sure, at 40$ an hour, which is my standard consultancy fee.
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Post by Imperial Hegemon on Jan 26, 2014 23:02:11 GMT
Hahaha. Yeah, nope. Side note, I just gave up on the paper. It's due tonight, I've been working on it for a few days... but... not liking how it's going. I'll take the late penalty.
Annoys me though... Despite working and being a full time student, I've kept a decent GPA. But I cannot get through this paper. IR is not one of my strong topics.
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Post by Amarr Empire on Feb 11, 2014 6:13:37 GMT
"IR"
Ah, I majored in Political Science in undergrad. Good times.
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Post by khizlek on Feb 12, 2014 1:48:07 GMT
Biological Sciences (Genetics/Microbiology) for me - if you need something scraped, smeared or stained, then I'm your guy.
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