Post by Amarr Empire on Mar 30, 2014 19:42:12 GMT
[Sorry this is greatly delayed, however the Main reason for the delay was the Amarr Empire ship set on PBW was no longer hosted. I was recently able to track it down (thanks lenny!) and edited my current Aslan shipset to reflect my RP empire. New replacement shipset: drive.google.com/file/d/0B5WK4sTfNf4hZjdtWlJZeFpuUjA/edit?usp=sharing Just replace the old Aslan shipset/folder. Here is a sample of the shipset/empire to provide illustrations! Thanks for reading. - Amarr]
Introduction
The Amarr Empire is a theocratic monarchy. It is known for its omnipresent religion and use of slave labor
History
The largest of the empires in New Eden, Amarr spans 40% of the inhabited solar systems. Their home planet in the Amarr solar system was named Athra in ancient times, but rechristened to Amarr Prime once the Amarr conquered it.
Amarr is a theocracy and a ritualistic, authoritarian imperial state where the ruling figure, the Amarr Emperor, holds near-absolute power. Below him are the five Heirs, the heads of the five royal families from which a new Emperor is traditionally chosen, along with a sixth one only recently brought back to the fold. The Emperor's authority is unquestioned and absolute, but the archaic and bureaucratic system of government makes it difficult for him to exert his rule unless directly in person. Otherwise, the Heirs rule in his name, dividing the huge empire between them.
The Emperor and the Heirs can expect to live for at least 500 years. Extensive cyber-implants keep their frail bodies alive even when their organs begin to fail. These cyber-enhancements date back many millennia, and have become a symbol of royal divinity in the eyes of the Amarr.
Always a deeply religious people, religion remains of great importance to every Amarr, a fervor which at various times has been responsible both for great good and great evil. The Amarr were the first of the races in New Eden to re-discover interstellar travel technology, including jump gate tech. After accomplishing this, more than 2,000 years ago, they immediately began expanding to nearby solar systems, slowly building up their empire in the process. On the way, they encountered two human races, both of whom suffered the fate of being enslaved by the far more powerful Amarr.
In recent years, however, the Amarr have begun to run into serious opposition. First, they met the Gallente Federation, and found that while it was much smaller than the Amarr Empire, its economic and military might was a match for their own. Soon after, the Jove arrived on the scene and the Amarr made a futile attempt to subjugate them, resulting in a humiliating defeat for the Empire. To make matters worse, the Minmatar, enslaved for centuries by the Amarr, used the opportunity to rebel against their slave-masters.
Since these fateful events almost two centuries ago, the Amarr have learned restraint. They have slowed down their expansion and are less forceful in their dealings with other races, but still view themselves as a powerful race within the galaxy, if only because of their sheer numbers and, of course, the support of their Holy God.
Introduction
The Amarr Empire is a theocratic monarchy. It is known for its omnipresent religion and use of slave labor
History
The largest of the empires in New Eden, Amarr spans 40% of the inhabited solar systems. Their home planet in the Amarr solar system was named Athra in ancient times, but rechristened to Amarr Prime once the Amarr conquered it.
Amarr is a theocracy and a ritualistic, authoritarian imperial state where the ruling figure, the Amarr Emperor, holds near-absolute power. Below him are the five Heirs, the heads of the five royal families from which a new Emperor is traditionally chosen, along with a sixth one only recently brought back to the fold. The Emperor's authority is unquestioned and absolute, but the archaic and bureaucratic system of government makes it difficult for him to exert his rule unless directly in person. Otherwise, the Heirs rule in his name, dividing the huge empire between them.
The Emperor and the Heirs can expect to live for at least 500 years. Extensive cyber-implants keep their frail bodies alive even when their organs begin to fail. These cyber-enhancements date back many millennia, and have become a symbol of royal divinity in the eyes of the Amarr.
Always a deeply religious people, religion remains of great importance to every Amarr, a fervor which at various times has been responsible both for great good and great evil. The Amarr were the first of the races in New Eden to re-discover interstellar travel technology, including jump gate tech. After accomplishing this, more than 2,000 years ago, they immediately began expanding to nearby solar systems, slowly building up their empire in the process. On the way, they encountered two human races, both of whom suffered the fate of being enslaved by the far more powerful Amarr.
In recent years, however, the Amarr have begun to run into serious opposition. First, they met the Gallente Federation, and found that while it was much smaller than the Amarr Empire, its economic and military might was a match for their own. Soon after, the Jove arrived on the scene and the Amarr made a futile attempt to subjugate them, resulting in a humiliating defeat for the Empire. To make matters worse, the Minmatar, enslaved for centuries by the Amarr, used the opportunity to rebel against their slave-masters.
Since these fateful events almost two centuries ago, the Amarr have learned restraint. They have slowed down their expansion and are less forceful in their dealings with other races, but still view themselves as a powerful race within the galaxy, if only because of their sheer numbers and, of course, the support of their Holy God.