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Post by Imperial Hegemon on Jan 30, 2014 21:49:33 GMT
Think you guys will ever name any ships?
At the beginning it can be fun, but somehow I bet this game will have COPIOUS amounts of ships by the end... so... not so much.
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Post by Tau Ceti Empire on Jan 30, 2014 22:23:34 GMT
I have an excel sheet for myself where I have about 5500 names ready to go. I track when I launch the ship and it's current state (active, mothballed, destroyed). It's easy right now, but will get tedious later, but it is fun to track.
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Post by Tau Ceti Empire on Jan 30, 2014 22:37:19 GMT
When I run through those names, I plan to start repeating them with roman numerals after.
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Post by Dominion of Zabéara on Jan 30, 2014 22:38:07 GMT
I do much the same as Aalien, but frequently assign my military ships a unit number (i.e. 57th Fleet Unit, etc). Because of the numbers involved I often assign proper names only to special/veteran/elite ships as an honourific.
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Post by Imperial Hegemon on Jan 30, 2014 23:15:59 GMT
Hmmm... I may do the same (honourific titles), or first ships in the class. Why do you name them with fleet identifiers if they can already be put into a fleet?
Sometimes I feel, and it's only a small amount, but that there are sometimes too many ships in the game. Makes it hard to get very attached to them. When you can pump out light cruisers or battleships in two turns... Eh.
Where as if they took a much longer time to produce, and could last a bit longer, I feel I could be more attached to them.
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Post by Tau Ceti Empire on Jan 31, 2014 0:22:15 GMT
Well as a heads up, you won't be pumping out battleships in two turns in proportions mod.
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Post by Sethulkra Hive on Jan 31, 2014 1:04:31 GMT
I always like naming ships and keeping track of them, Its a great help to storytelling, but I won't be doing it for this game for obvious reasons. Ships have no individuality for the Master System and are just remote controlled tools.
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Post by D'Kali Hegemony on Jan 31, 2014 1:19:24 GMT
In the last game, I was doing some pretty heavy naming of all of my Tauron ships using a pretty big list I had on hand. As the game went n and fleets started getting bigger and bigger, I only really started naming ships of cruiser weight or above, especially since I was playing the Xilians instead of my original race. This time round, I want to get a new naming scheme going to get a balance between unique ships and convenience. I might steal your idea for naming actually, Nick!
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Post by Khizlek-G on Jan 31, 2014 2:48:29 GMT
In my last prop game I. I basically grabbed a huge number of species names & chopped them up to make unique name (Rhamphodopsis trispinatus would become Rham, Pho, Do, Psis, Tris, Pina, Tus); missile ships were various jawless & jawed fish, with my DF ships were eventually going to have sources for their names. My anti-fighter ships were supposed to have
I also kept a record of ships & fleets which were destroyed - the name was recycled with 'r#' (So Rham r3 would be the 3rd version of that name). I might still retain a version of this (especially the r system).
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Post by Dominion of Zabéara on Jan 31, 2014 7:20:00 GMT
Hmmm... I may do the same (honourific titles), or first ships in the class. Why do you name them with fleet identifiers if they can already be put into a fleet? Sometimes I feel, and it's only a small amount, but that there are sometimes too many ships in the game. Makes it hard to get very attached to them. When you can pump out light cruisers or battleships in two turns... Eh. Where as if they took a much longer time to produce, and could last a bit longer, I feel I could be more attached to them. Perhaps that was a bad example, a better one would be, say, "57th Naval Regiment" In my last game, most of my ships were named "(Number) Azh" Azh being my race's name for Naval Regiment. So a typical ship was named something like "194th Azh", but I had plenty of special names, such as "14th Imperial Guard Azh" (elite unit) or "2nd Sons of Lugna Colony Azh" (Honoured Colonial Unit). I would grant honourifics for victories, of which there were naturally many, such as "76th "Terror of Xilia" Azh" or "11th "Tentacle Slayers" Azh. You get the idea. Really Important ships had special names of course. All my battleships in the last game were named after a Zeitjun Saint, with no "Azh" indicator.
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Post by Sethulkra Hive on Jan 31, 2014 11:26:31 GMT
khizlek: Oh, now I see where you took all those otherwordly ship names from. I'd never found a pattern in it.
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Post by D'Kali Hegemony on Jan 31, 2014 14:39:21 GMT
I would grant honourifics for victories, of which there were naturally many, such as "76th "Terror of Xilia" Azh" .... Hey now, there was no such ship!
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Post by Imperial Hegemon on Jan 31, 2014 15:26:56 GMT
I'm sensing some history here!
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Post by Tau Ceti Empire on Jan 31, 2014 16:23:55 GMT
There is a reason the title to this game is Episode II: The Wrath of Kaar
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Post by Dominion of Zabéara on Jan 31, 2014 19:27:02 GMT
I would grant honourifics for victories, of which there were naturally many, such as "76th "Terror of Xilia" Azh" .... Hey now, there was no such ship! You're half right, there was no "Terror of Xilia", instead there were a few "Something of (Xilian Colony)", "something of (lopsided naval victory over Xilia)", but I don't remember the exact honourifics. As glorious and one-sided as those victories were, the "Xilian adventure'" was a rather quick and secondary operation.
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